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THE NEW AND
IMPROVED SCAVENGER HUNT BIG GAME |
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BIG GAME PAINT
SALE!!! Standard Grade--$60
per case Premium Grade--$80
per case
If you play in one game each year this is it! SUNDAY 9th SEPTEMBER 2007 With Beginner and Experienced players from all over western Canada in attendance there is no game like it. With over 200 players competing on 50 acres of playing field for 4 hours (we combine the Woods and Battlefields) there's no game like it. The pictures above show just one of the three platoons that made up each team. We use our expanded field of 50 acres, with a Woods fields at each end and the Battlefield as disputed zone in the middle. (Map of the BigGame Field) The game takes place on the combined Woods and Battlefields. The game
is a War composed of two battles, each two hours long with a 1 hour lunch
break following the first battle. There are over 30 strategic objectives on the field with special
alphabetical-hole-punches at 26 of them. Each player is issued a punch card,
attached to their neck band, with the 26 letters of the alphabet on them.
Their goal is to proceed to each of the objectives and use the punch there to
punch over the appropriate letter on their punchcard. Whenever a player
punches all of their letters they may hand in the card to the Registration
office, and get a new one. At the end of the Four hours play all the cards
are handed into the Registration Office and the punches are totaled, bonus
points are added in and a winner declared. Each team scores 1 point for each
letter punched CORRECTLY
and 100 bonus points for each card completed CORRECTLY!. This next rule is for those few people who might have ideas (and
you know who you are) ANYONE WHO DAMAGES OR REMOVES A PUNCH FROM IT’S
LOCATION WILL BE EJECTED FROM THE GAME AND SUBJECTED TO ANY OTHER PENALTY I
SEE FIT TO APPLY! Points are no longer scored each time a person is eliminated. Eliminated players can return to the game as often as they wish, however, they must check in at the Resurrection Booth and re-chrony before re-entering the game. All players must enter the game through the Resurrection Booth Gate. Prior to entering they must fire at least two shots over the Chronograph in the Resurrection Area. Each Country also has a roped area labeled "Resurrection
Bay". Players may re-enter the field through these bays. Players may
chose to stay in these "Bays" and shoot at players on the field. If
a player still in a Ressurection Bay is shot, they are not eliminated. They
may continue to play. Registration
starts at 8:00 am and the event starts at 11:00am sharp. Registration fee is
$20 collected at the gate . Players may bring their own paint or purchase
from P.A.G.A. Standard Grade--$60
per case Premium Grade--$80
per case .C02 costs $3 for less than 16 oz tank fills,
and $4 for 16 oz tanks and bigger. Hi-Pressure N2/AIR fills are $1 plus $1
per 1000 psi. C02 powerlets are $1 each or 5 for $4.00 All players are required to complete a waiver form and
obtain an neckband and punchcard at the registration booth. The Waiver has
changed for this year…The only mandatory attire is Mask and Goggles (Goggles
alone is not allowed). When players sign the Big-Game Waiver they will be
acknowledging that it is strongly recommended that players wear neck
protection, and clothing with long sleeves and long pant legs, however it is
not required, and that the players accept the responsibility for injuries
that may occur by Not wearing the recommended clothing. Each player will be issued with a numbered neckband and punchcard at
the registration booth when they submit their waiver. The number is
particular to their name and is used to record points scored, penalties etc.
Players playing without a proper numbered armband will be ejected from the
game for the day. Armbands are to be returned to the Registration Booth when
the player leaves for the day. Equipment vendors are welcome to attend and set up tables, however paint vending is not permitted at the event. (BigGame Waiver/Entry Form) |
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DIRECTIONS
TO PAINTBALL ACTION GAMES ASQUITH from Saskatoon. In Saskatoon proceed west on 22nd
St. west and take highway 14 towards Biggar. Travel 4km past Asquith. Turn right
onto highway 376 at the Maymont turnoff. Travel 8km north on highway 376
until you reach the Paintball Action Games Sign. It will direct you to turn
right onto township road 374. Travel 3 km to a second paintball sign. Turn
right and travel 200 meters to the parking area.
Big Game --The New
Generation!! We are
always looking to improve the Big Game and this year WILL be
NEW AND IMPROVED. Here are some of the changes . DURATION In a effort to solve the attrition problem the War will be
broken down into 2 Battles each 120 minutes in length. There will be a 60
minute lunch break between each battle during which players will resupply,
and referees will score the battle and clear the field of players.
Registration will start at 8 am and the game will start PROMPTLY at 11:00 am.
This ends it on time, to allow those traveling an earlier departure time.
Also it seems that as paintball players get older, late running games are little
too taxing (except for Grant that is). GAME START All players must start the game in the Resurrection Booth
Zones and only enter the field when the horn sounds. The airhorn will sound
to start the Battle and end the Battle. Anyone waiting on the field for the
game to start will be sent to the Resurrection Booth and sidelined for the
remainder of that Battle. NO-ONE IS ALLOWED TO ENTER THE BATTLES EXCEPT THROUGH THE
RESURRECTION BOOTH GATES. YOU MAY ENTER ANYWHERE ALONG THE SIDE OF YOUR
STARTING COUNTRY BUT YOU MUST APPROCH THE SIDE OF YOUR COUNTRY THROUGH THE
RESURRECTION BOOTH GATE.
BLIND FIRING We had a problem with players actually sticking their guns inside of the vehicles and blind firing them. This is extremely dangerous! Players doing this in the future will be ejected from the game. You may shoot a player from outside a vehicle but your paint marker must not enter the vehicle. VEHICLES Tank: For 2007 we will have only one tank. It will not be on any particular teams side. Basically it will drive around and shoot at anyone they find. (The equivalent of a D&D Wandering Monster) The new tank has a crew of 4(a driver, a turret gunner, and two side gunners).
Neutron Bomb: At the beginning of the game there will be a wheeled Neutron Bomb located at the center of the Battlefield. If one team manages to place this bomb inside the opposing team's headquarters, the headquarters is destroyed, and the bombing team scores 500 points. The Bomb is then reset in the center of the Battlefield. Nuclear Devices like a Neutron Bomb are very powerful. Warning they are also very heavy and hard to move. VEHICLES MAY NOT BE USED TO MOVE THE NUCLEAR BOMB!!! Eliminations: Players are eliminated if they are struck by one or more paint pellets that break, or spray from a flame thrower or grenade, on their persons or equipment and leave a mark larger than a quarter, or if they are physically tagged on their shoulder by another player's hand. Generals are only eliminated if they are tagged by pellets, spray or a hand on their General's helmet. Vehicles are eliminated if struck on the red dot on the driver's side window by a special anti-vehicular grenade provided by the Big Game operators. Penalties: Starting in 2004 a new system of penalties was implemented. Any player who must be ordered from the field by a referee will be subject to a PLUS ONE penalty and a PUNCHCARD LOSS penalty. This means that any player whom a referee must declare eliminated from the game will suffer these penalties. The PLUS ONE penalty means in addition to the player being ordered from the field, the player on their team closest to them will also be ordered from the field. The same as if they had been eliminated. The referee will call in on his radio to that team's Resurrection Booth Referee and a note will be made on the Resurrection Sheet beside both players' numbers. If they fail to report in they will not be permitted to take part in the next Battle. The PUNCHCARD LOSS penalty means that in addition to the Plus One penalty, the penalized player's team will suffer a punchcard loss penalty at the end of the Battle. When the referees tally the team's score for the Battle the points and bonus from one completed punchcard will be deducted from the total for each punchcard Loss penalty incurred. The following offenses will incur a PLUS ONE and a PUNCHCARD LOSS penalty:(Note that penalties are not restricted to the items on this list) -Playing with an obvious hit -Failure to call yourself out when hit. (Don't ask a Ref for a paint check…if you think you are hit, call yourself out) -Failure to completely leave the field and report in when eliminated. -Shooting an eliminated player who has their barrel plug in or Barrel Muzzlecover on their paint gun and their arm carrying the paintgun is extended above their shoulder. -Blind firing into vehicles. -Blocking vehicle travel -Chronying over 300 fps with a three shot average on the field. -Verbal abuse of players or Referees. -Shooting a Referee -Not having a Barrel Safety device in a pressurized paintgun while off the field or range. -Firing a paintgun off the field or range without a barrel safety device installed. -Unsportsmanlike Conduct. -Unsafe behavior. -Behavior Contrary to the Best Interests of the Big Game and the Sport of Paintball. Over shooting and shooting eliminated players....Come on guys(and you know who you are) when you see someone with their gun in the air DON'T SHOOT THEM!! To players who have been shot I say the same thing I tell my renters, don't just yell hit, also stick your gun up above your head. This gives an audible and visual signal to the shooters that you are out, and they should stop shooting. Then stand up. Keeping your gun in the air, dig out your barrel plug and put it in your gun and keep it above your head while you walk off the field. If you get shot while your plug is in and your gun above your head, identify the offending player, point him out to the ref and we will penalize his A** and his buddy's A** off the field. The
War of 2007 This year saw a
new game with old familiar faces. Once again General Grant, the winningest
general in the history of the Big Game, squared off against Captain Kirk. We
had returned to the old format of a pair of 2-hour halves with a one hour
lunch break in the middle. The new point system and scavenger hunt brought a
refreshing revitalization to the 15th Annual Border War. As it would in
real warfare, The Tank proved to be a major factor in this war. However this
year it was a team of it’s own. Roaming the field like a monster of legend,
the tank kept the game flowing and balanced. Most players
applauded the Scavenger Hunt format which gave everyone the chance to
contribute to the success of their team, regardless of whether they took part
as a member of a group or individually. But in spite of switching ends at
half time, only three people, (two of them being Brenda Ward and her
daughter) from the Orange team, were able to complete their cards. Unfortunately
the penalties for “Eliminated players failing to leave the field”, incurred
by other players from the Orange team, effectively cancelled out the 300
point bonus they received for their completed cards. As it did last
year the Neutron Bomb played a major role in the outcome of the game. Late in
the second half the Orange team grabbed the bomb and pushed into the woods,
heading for the home base of the Green Team. Unfortunately they ran smack
into the Tank, parked in the woods. But in spite of heavy losses they managed
to forge on through. But as they
neared the O.K.Corral the drive stalled. A heavy defence organized by Captain
Kirk not only kept the green base safe, but captured the bomb as well.
However he did not survive the battle. While he was heading to the
resurrection booth his team carried on and mounted a counter attack with the
bomb. They headed for the north tape and pushed west out of the woods into
the speedball zone, where they were stopped dead by General Grant and his
power squad. What happened
next took me completely by surprise. ONE powerhouse of a man from the green
team grabbed the 150 lb bomb and pulled back into the woods. A few minutes
later surrounded by a squad of teammates he emerged from the woods at the
south tape and headed west into Plainsland.
It was at this point that a heroic effort by a member of General
Grant’s squad, had an unforeseen consequence. As the Tank was
about to head out to stop the advance of the Neutron Bomb, a courageous
Orange Team member charged through heavy defensive fire and grenaded the
tank, knocking it out for the next half hour. The green team drove through
the lightly defended right flank of the Orange Army and Bombed Steel Town,
the Orange Team’s home base, and scored 500 points. The war ended 15
minutes later. The final score was Green Team 1636 points, Orange Team 1273
points. A great time was
had by all, with more than enough war stories to last through to next year.
We hope to see you all back next year, and for those of you who weren’t
there……..why are you depriving yourself of the best game in the land? Everyone agrees
this is a great game for both beginners and experienced players. The large
field, helpful players and staff, and variety of terrains provide you the
chance to enjoy whatever type of play you are into. The 2003
Border War Big Game was the
biggest ever. Players from all over Western Canada attended. This time
General Grant and Captain Kirk commanded the forces of their nations. Once
again with over 100 players on their side they got a real taste of command.
Organizing 100 warriors is one heck of a lot tougher than a 10 man team.
However our two Napoleon’s were up to the task and did great jobs. In
addition to the Tank and APC this year each army had it’s own helicopter and
bomber as well. The general’s were better prepared to use their assets than last
year. Captain Kirk and his forces built up a
huge lead in the first half of the game. Near the end of the second half the
army of Captain Kirk controlled 75% of the field and were threatening the
enemies home base. However General Grant rallied his troops and pushed the
invaders back to the central no-man’s land. I could go on about the various
stories that occurred during this war, because since it was a war it was
composed of numerous battles and skirmishes but in the end it came down to
the last hour. Attrition was the deciding factor in the War. As the day
progressed fewer and fewer of Captain Kirk’s forces returned to the fray. The
last hour saw Captain Kirk backed by a dozen die-hard warriors attempted to
hold off the General Grant and his remaining 90 man army. A valiant but
doomed effort. General Grant was once again victorious. Both General’s should be commended for their efforts and as I
understand it are already planning their next Campaign. |
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